![]() ![]() The city's representation on maps is basically all we know about how it would've looked. It was first seen during Bethesda's E3 2005 showcase of the game, on the game's main menu. While it was planned to be included originally, it seems that it was removed rather early on, and very little of its existence actually remains in the game files. The city of Sutch was meant to be another big city in Cyrodiil, and the seat of power in County Sutch. At a further point in the presentation, the fast travel map was shown to be the same early map that's used for this early menu screen. There it was accompanied by an earlier rendition of the game's main theme. This early menu was first seen at the E3 2005 showcase Bethesda did of Oblivion. This version of the menu screen also has in-game footage layered over the map scroll, which is something the final version completely got rid of. The other cities that are shown (Kvatch, Skingrad, the Imperial City, and Cheydinhal) also sport different looks, with the Imperial City and Kvatch appearing a lot larger and Cheydinhal having an almost completely different shape altogether. This map also features differents fonts and has some waypoints that don't appear on the final version. Most notably, it features an earlier version of Cyrodiil's world map which still includes the later-removed city (and county) of Sutch. This menu screen differs from the final version in a number of ways. Nevertheless, it has a graphic for your Journal's factions page.Īn early version of Oblivion's menu screen can still be found in the files, known as "CreditsMenu.bik". The Dark Brotherhood has an Executioner rank that the player skips over - the questline promotes you straight from Assassin to Silencer. The icons are correctly assigned to the items themselves, though, meaning that if you set them to be "playable" in the Construction Set, the icons will appear as expected. Even if you did manage to pick it up or add it to your inventory via the console, it would not appear in your inventory, and will not appear in the inventories or barter menus of any shopkeepers or lootable corpses wearing/carrying it, leaving the icons unused. Like the Mythic Dawn Armor, this armor has its own unique icons for inventory menus, but aside from the shield (due to the fact that characters drop their shields to the ground as an item when they die), the armor cannot be picked up by the player due to it being marked as non-playable in the Construction Set. Normally, the game treats it as a bound item, but bound items have their own objects and IDs. This item can be obtained in one of the test levels. Interestingly, the helmet icon is missing the mask. It's actually also the "default" hairstyle for NPCs in the Construction Set that will be used when their hairstyle is set to NONE.Īt some point, the Mythic Dawn Armor may have been meant to be usable by the player. In the final game, it's a "hairstyle" used only by the Blind Moth Priests (and many test NPCs). It seems that the blindfold was intended to be an item at some point. Unused content found in the game's second expansion pack.Īpparently the arena armor was split into three parts originally. ![]() In the Shivering Isles expansion, the Hero ends up in Sheogorath's realm in Oblivion, where he learns about the Daedric Prince's past. In the Knights of the Nine expansion, the Hero learns about the titular faction, that wants to obtain certain relics that can stop Umaril, a man who seeks revenge on the Nine Divines. Before his death, however, Uriel gives an Amulet of Kings to the player character, who is asked to stop the realm of Oblivion from taking over Tamriel. In The Elder Scrolls IV: Oblivion, Tom Cruise Uriel Septim VII is assassinated by the Mythic Dawn. ![]()
0 Comments
Leave a Reply. |